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Finding Better Ways to Build Digital Solutions for NGOs

Author avatar
Ninette Adhikari
Engineering and Operations
||4 min read
Building digital solutions for NGOs through iteration and continuous feedback cycles

Adapted from: Henrik Kniberg


This post explains Hikaya's iterative approach to building digital solutions for NGOs: starting with a functional "skateboard" rather than trying to build a perfect "car" from day one. By delivering working products at every stage and gathering real-world feedback, organizations can end up with solutions better adapted to actual user needs and constraints, and can save time and money along the way.


Key Takeaways

  • Build functional solutions at every stage (a skateboard before a car) so users can provide feedback throughout development
  • Start with a minimum viable product (MVP) and iterate based on real-world usage, not assumptions
  • Working iteratively can reveal user needs that may not surface from blank-slate requirements gathering
  • Asking deeper questions early (like "could this scale to other projects?") can save significant rework later
  • This approach breaks from traditional NGO project management logic but tends to lead to better, more adapted digital products

Why iterative development matters

The comic above captures how we build digital solutions for NGOs: deliver something functional at every stage, collect feedback, and improve.

The first row, "Not like this", shows the trap of building a perfect wheel, then an axle, then a chassis. The user gets nothing until the car is complete. The second row shows the alternative: a skateboard, then a bicycle, then a motorbike. Each one moves people from A to B, and each round of feedback shapes what comes next.

In practice this means breaking from the typical NGO development pattern of pre-conceptualized, highly designed, rigid projects where learning happens at the end (if at all). Iterative development flips that: start with a skateboard, use it, learn from it, and build toward the car. Users have something workable from day one, and the final product responds to actual needs rather than assumptions.

Key insight

Start small, learn fast

To move from point A to point B at every stage, accept a high-level prototype with light features: a login, a data input field, a place to see results. That's the skateboard. It's neither fast nor elegant, but it moves. Once you've learned from it, you build a scooter, then a bicycle, then a car.

Breaking digital solution development into digestible stages produces faster, more reliable results

Real-world feedback reveals what requirements gathering can't

Working iteratively can surface desired features (see our article on designing M&E systems) that a blank-slate requirements session might miss. It's better to come to the table with a few core needs addressed first. Getting the minimum viable product into users' hands can generate questions and desires that may not emerge from a requirements document alone. This can increase engagement with the product and lets us build something better suited to users' needs.

From the field

The pattern holds across contexts

Thinking small, acting quickly, and learning from real usage can save time, effort, and money, and tends to produce better end results. Whether you're building a KPI tracker, a beneficiary registration system, or a reporting dashboard, the principle is the same: start functional, learn from usage, iterate toward the right solution.

Watch out

One way to reduce that risk is speed. Get something real into users' hands quickly, even if it's imperfect, then improve based on what you learn. The same staged logic applies to AI adoption at NGOs: start with chatbot fluency, build context, then automate, rather than jumping to agentic workflows on day one.

Tip


At Hikaya, we help NGOs and nonprofits worldwide build digital solutions iteratively, from first skateboard to fully scaled product, so your team gets working tools at every stage.

If you're weighing how to start (or restart) a digital project without over-investing upfront, start a conversation with us. You can also see how this approach plays out in practice in our work.

Case studies

See this in practice

LWF World Service

Case study · LWF World Service

We helped LWF World Service map user journeys, define requirements, and evaluate 56 project management tools to replace an outdated reporting system.

3 min read

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  • Portland
    Oregon, USA
  • Berlin
    Germany
  • Nairobi
    Kenya